# Managing Team

### **Each Matchday (G) is divided into several Turns (T1, T2, T3...),**

With each Turn corresponding to a block of games played on the same day. This structure allows you to make changes to your lineup between Turns.

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### **No Automatic Substitutions**

Substitutions are **not automatic**.\
If a player in your starting five does not play or scores fewer points than expected, you must manually substitute them.

That’s why it’s important to build your lineup strategically based on the Turn schedule, placing players in the starting five or on the bench accordingly.

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### **What You Can Do Between Turns**

Between the **last game of one Turn** and the **first game of the next**, you can:

* **Replace a starting player** with a player from the bench, as long as the bench player has not yet played.
* **Change your Captain**, as long as the new captain has not yet played.
* **Change your formation**, provided the new one is compatible with your available players.

All changes must be **completed before the start** of the next Turn. You may also undo changes, but only if the new Turn has not yet started.

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### **Resting Teams**

If a team is marked as **“resting”** during a Matchday, all its players (including unavailable players and the coach) will be assigned their **average T1 score**, which corresponds to the average of the points they’ve earned in previous Matchdays.

⚠️ **Important**: Resting players do **not receive the captain bonus multiplier** even if selected as Captain.

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### **Bench Rules**

When you make a substitution:

* The player coming **into** the game will earn their points normally.
* The player going **out** will see their score **halved**, except for the **sixth man**, who always earns **100%** of their points, even from the bench.

At the end of the Matchday, your team’s total fantasy score will be calculated as follows:

* **100%** of the points from starting players, sixth man, and coach
* **50%** of the points from players on the bench

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### **Captain**

* The Captain’s score is **multiplied by 1.5**
* The Captain can be changed **between Turns**, provided the new Captain has not yet played
