Managing your Team

Each Matchday (M) is divided into Game Turns (T1, T2, T3, etc.), which are the blocks of games played on a given day of the championship.

EXAMPLE

T1 are all Tuesday games, T2 all Wednesday games, T3 all Thursday games.

Field-Bench Substitutions

In the space between 2 turns it is possible to:

  • Make field-bench subs and change the Captain, but only if the new player chosen has not yet taken the field.

  • Change the team formation

Important

  • The player that is moved from the field to the bench halves his score (players that are placed on the bench get 50% of their scores)

  • Before the beginning of each Turn you can reset all the substitutions made by clicking the appropriate button

  • If a player marked as "resting" is selected as Captain, his score won't be multiplied x1,5

TIPS

  • Edit your team every Matchday in order to have a team of 11 players that are distributed over the different turns and, before the beginning of the Matchday, always line up the players who take the field in turn 1 (T1): you can then replace them after turn finished if you are not satisfied.

  • Ex. It is the first day. It is played over 2 Rounds (T1, T2). Tuesday (T1) Team 1 plays against Team 2. You should choose to start a center belonging to Team 1 or Team 2. For the choice of the second center, you should choose one who plays in T2, thus guaranteeing the possibility of replacing the first one, if he does not get a good score.

Trades

Between the end of each Matchday and the beginning of the next one, the trade market opens.

During this time, you can sell the players of your fantasy team and buy new ones to improve your roster:

  • You can make an unlimited number of transfers

  • For each transfer you will receive a penalty of -5 points (-2 points for the Playoffs phase), which will be subtracted from the total score of the upcoming Matchday

  • Trades close 1 minute before the start of every Matchday

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